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Italian Journal of Psychology and Internet
Psicologia Online

WebPsych Partnership Member

ARCHIVIO

nelle pagine dell'archivio si ritrova la storia di
Italian Journal of Psychology and Internet - Psicologia Online
ma anche la storia della psicologia italiana e mondiale in rete
dal 1996 al 2000
(i link alle pagine web o alle immagini possono risultare datati e dunque errati)
Visualizzazione post con etichetta virtual reality. Mostra tutti i post
Visualizzazione post con etichetta virtual reality. Mostra tutti i post

domenica 18 gennaio 2009

Disabilities AND virtual reality OR second life: Searching at NBCI website

disabilities[All Fields] AND ((virtual[All Fields] AND reality[All Fields]) OR second life[All Fields])Established in 1988 as a national resource for molecular biology information, NCBI creates public databases, conducts research in computational biology, develops software tools for analyzing genome data, and disseminates biomedical information - all for the better understanding of molecular processes affecting human health and disease. More about NCBI

disabilities AND virtual reality OR second life

http://www.ncbi.nlm.nih.gov…

martedì 2 settembre 2008

A critical overview of three-dimensional (3-D) virtual worlds

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature

Journal of Medical Internet Research

Margaret M Hansen, EdD, MSN, RN

School of Nursing, University of San Francisco, San Francisco, CA, USA
Corresponding Author:
Margaret M Hansen, EdD, MSN, RN

School of Nursing, University of San Francisco
2130 Fulton Street
San Francisco, CA 94117
USA
Phone: +1 415-422-2017
Fax: +1 415-422- 2217
Email: mhansen [at] usfca.edu

ABSTRACT
The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine. The relevance of this e-learning innovation for teaching students and professionals is debatable and variables influencing adoption, such as increased knowledge, self-directed learning, and peer collaboration, by academics, healthcare professionals, and business executives are examined while looking at various Web 2.0/3.0 applications. There is a need for more empirical research in order to unearth the pedagogical outcomes and advantages associated with this e-learning technology. A brief description of Roger’s Diffusion of Innovations Theory and Siemens’ Connectivism Theory for today’s learners is presented as potential underlying pedagogical tenets to support the use of virtual 3-D learning environments in higher education and healthcare.

(J Med Internet Res 2008;10(3):e26)
doi:10.2196/jmir.1051

KEYWORDS

Education; Healthcare; Technology

martedì 5 agosto 2008

Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology

A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology

Alessandra Gorini1,2, MSc; Andrea Gaggioli1,3, PhD; Cinzia Vigna1; Giuseppe Riva1,3, PhD

http://www.jmir.org/2008/3/e21/

1Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano, Milan, Italy
2Research Institute Brain and Behaviour, Maastricht University, Maastricht, The Netherlands
3Psychology Department, Catholic University of Milan, Milan, Italy

Corresponding Author:

Alessandra Gorini, MSc

Applied Technology for Neuro-Psychology Lab
Istituto Auxologico Italiano
Via Pelizza da Volpedo, 41
20149 Milan
Italy
Phone: +39 02 619112892
Fax: +39 02 619112892
Email: alessandra.gorini [at] gmail.comalessandra.gorini [at] gmail.com


ABSTRACT

The aim of the present paper is to describe the role played by three-dimensional (3-D) virtual worlds in eHealth applications, addressing some potential advantages and issues related to the use of this emerging medium in clinical practice. Due to the enormous diffusion of the World Wide Web (WWW), telepsychology, and telehealth in general, have become accepted and validated methods for the treatment of many different health care concerns. The introduction of the Web 2.0 has facilitated the development of new forms of collaborative interaction between multiple users based on 3-D virtual worlds. This paper describes the development and implementation of a form of tailored immersive e-therapy called p-health whose key factor is interreality, that is, the creation of a hybrid augmented experience merging physical and virtual worlds. We suggest that compared with conventional telehealth applications such as emails, chat, and videoconferences, the interaction between real and 3-D virtual worlds may convey greater feelings of presence, facilitate the clinical communication process, positively influence group processes and cohesiveness in group-based therapies, and foster higher levels of interpersonal trust between therapists and patients. However, challenges related to the potentially addictive nature of such virtual worlds and questions related to privacy and personal safety will also be discussed.

(J Med Internet Res 2008;10(3):e21)
doi:10.2196/jmir.1029

KEYWORDS

3-D virtual worlds; virtual reality; eHealth; p-health; Second Life