A Brief Look at Second Life Mesh Support
Secondlife | 20 maggio 2010
Learn more about support for mesh in Second Life.
With the introduction of mesh in Second Life, content creators can now develop across a full spectrum of 3D technologies--from prims, to sculpties, to full blown 3D mesh models.
Visit http://www.secondlife.com for more information.
Video Credits:
With Gianna Borgnine & Reed Steamroller
Music & Machinima by draxtor.com
Additional footage by Gianna Borgnine
Next Steps for Mesh Import
Posted by Jack Linden on Sep 14, 2010 12:06:37 PM
During Philip’s keynote at the 2010 SLCC, we committed to bringing Mesh import to Second Life. This functionality would allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. In this case, we would provide support for the Collada file format. We see this as an important step to empower content creators to make the inworld experience an even richer and more creative one than it is today.
Find Out What Our Mesh Import Beta Testers Think
http://blogs.secondlife.com/community/features/blog/2010/09/14/next-steps-for-mesh-importAvatar Design Using Mesh in Second Life
Secondlife | 27 maggio 2010
With the introduction of mesh in Second Life, content creators can now develop across a full spectrum of 3D technologies--from prims, to sculpties, to full blown 3D mesh models.
Visit http://www.secondlife.com for more information.
Credits:
Music by: Sandi Strmljan, Bernhard Drax & Joerg Sander
Machinima by: draxtor.com
Footage by: Gianna Borgnine
Creature Dance - Mesh Test
TimmiAllen | 20 febbraio 2010
Mesh test with an animated skeleton. This is not an avatar.
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